There’s nothing I hate more, when playing a video game, than being railroaded. When a game tries to force me along a set path at a set rate, I only go kicking and screaming. Being cattle prodded is not fun to me, and what else would I be playing for? (Well, besides pain management, because gaming is something I only do when I feel like utter crap – it’s an easy way to crank up the endorphins.) The worst form of railroading is setting a ticking clock to artificially create a sense of urgency. It’s fine for casual games like Bejeweled, because there’s nothing to focus on but a few shiny tiles, but in a game where the devs built an interesting world to explore, rushing the player through it is bullshit.
The only thing I bought from the Steam Sale this year is a package of all the old Fallout games for less than ten bucks. I was feeling nostalgic, but one thing I wasn’t nostalgic for was the time limit on the first game in the series. My brother bought it back around its time of release, and I wouldn’t touch it for that reason. I played the second, which didn’t have a time limit, and enjoyed the hell out of it. I only went back and played the first after they removed the time limit in the patch, because by then the game developers realized how much it was a bad idea.
For you see they added all this cool crap you could get as you gained levels, but the original game wouldn’t let you get much past level 12 before the entire game world went up in flames due to a hidden timer that destroyed one town after another as you wasted time, you know, having fun playing the damned thing. They originally designed the game for the type of player who burns through the main quest and doesn’t give a crap about anything else. Then they realized, after tons of people complained, that there was a whole other type of player who likes building a character, exploring, and generally dicking around. These were the people who enjoyed it as a game rather than an interactive movie where you get to shoot things on the screen until the credits roll.
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