Last week I talked about photo-manipulating textures and the week before I talked about finding images to work with. This week I’m going to talk about the bigger picture: design. Or how to integrate textures into your work, whether two or three dimensional.
Sometimes a simple texture is better than a complex one.
I’ve talked before about the dangers of tunnel vision while designing. A texture might look beautiful close-up the entire time you’re working on it, only to wrap it on a 3D object or slide it beneath some text to find it’s too much. If you can’t focus on the content on a page design, or if every rock and brick in a game is screaming, “Look how textury I am!” you’ve overdone it. Every pixel should not be screaming for attention.
For example, I remember when the game Oblivion came out, starting a fad among modders to make everything look mucho crinkly because somehow people thought more texturerered equals bettererer. That game was fuggin ugly, and part of that had to do with everything looking like someone left the plastic wrap on before baking it in an oven – that and the weird potato people.
Also, too-interesting patterns will more likely give away your tiling textures for what they are.
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