{"id":761,"date":"2015-08-27T23:17:37","date_gmt":"2015-08-28T06:17:37","guid":{"rendered":"http:\/\/sarahdimento.com\/~sarah\/?p=761"},"modified":"2015-08-27T23:17:37","modified_gmt":"2015-08-28T06:17:37","slug":"texturing-part-3-the-big-picture","status":"publish","type":"post","link":"https:\/\/sarahdimento.com\/~sarah\/texturing-part-3-the-big-picture\/","title":{"rendered":"Texturing: Part 3 \u2013 The Big Picture"},"content":{"rendered":"<p><a href=\"http:\/\/sarahdimento.com\/~sarah\/texturing-part-2-making-textures\/\">Last week I talked about photo-manipulating textures<\/a> and <a href=\"http:\/\/sarahdimento.com\/~sarah\/texturing-part-1-finding-textures\/\">the week before I talked about finding images to work with<\/a>. This week I\u2019m going to talk about the bigger picture: design. Or how to integrate textures into your work, whether two or three dimensional.<\/p>\n<p>&nbsp;<\/p>\n<h4>Sometimes a simple texture is better than a complex one.<\/h4>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/sarahdimento.com\/~sarah\/so-what-makes-great-design\/\">I\u2019ve talked before about the dangers of tunnel vision while designing<\/a>. A texture might look beautiful close-up the entire time you\u2019re working on it, only to wrap it on a 3D object or slide it beneath some text to find it\u2019s <strong>too much<\/strong>. If you can\u2019t focus on the content on a page design, or if every rock and brick in a game is screaming, \u201cLook how textury I am!\u201d you\u2019ve overdone it. Every pixel should not be screaming for attention.<\/p>\n<p>For example, I remember when the game Oblivion came out, starting a fad among modders to make everything look mucho crinkly because somehow people thought more texturerered equals bettererer. That game was fuggin ugly, and part of that had to do with everything looking like someone left the plastic wrap on before baking it in an oven \u2013 that and the weird potato people.<\/p>\n<p>Also, too-interesting patterns will more likely give away your tiling textures for what they are.<\/p>\n<p><!--more--><\/p>\n<p>&nbsp;<\/p>\n<h4>You should aim for blending in, but not completely.<\/h4>\n<p>&nbsp;<\/p>\n<p>It\u2019s ok to reuse textures, using one or two to unify a larger set of elements. If you\u2019re designing an interior (this applies to real-life interiors as well), you don\u2019t want your furniture to visually disappear into the floor and walls. Neither do you want everything to be so horribly mismatched it looks like your blind great-aunt Agatha when nuts at a jumble sale.<\/p>\n<p>The same applies to 2D design. In a good layout, the important elements have to stand out against the background. As mentioned above, you don\u2019t want your texture fighting with every other element on the page. It\u2019s there to add a subtle pattern, not an overbearing one.<\/p>\n<p>&nbsp;<\/p>\n<h4>If a layer effect is noticeable, you did it wrong.<\/h4>\n<p>&nbsp;<\/p>\n<p>Remember the first time you got a photo editor and had to try out <strong>all<\/strong> the tools, making a total psychedelic mess? Come on, I\u2019m sure we\u2019ve all done this. Mucking around with a new toy is fun and all, but when it comes to making something you actually want people too see, leave that stuff out of the portfolio.<\/p>\n<p>Probably the worst, and yet most overlooked offender: <strong>drop shadows<\/strong>. Drop shadows are not your friend, nor fake embossing, nor lens flares, nor rainbow gradients and etc. Most pre-made effects bundled with photo editors are as hokey and overused as <em>Comic Sans<\/em>. This is why pro designers and photographers make their own or buy better ones. A drop shadow should only be used to make text stand out against a background. More often than not, the need for a drop shadow indicates a bigger design problem. If you need a ginormous drop shadow to make your text readable, you need to either change the type, tone down the background, or use a text box to block it out (especially for whole paragraphs).<\/p>\n<p>&nbsp;<\/p>\n<h4>Use real objects or photos for reference and scrutinize them for details.<\/h4>\n<p>&nbsp;<\/p>\n<p>If you\u2019re going for mimesis, look up how an object made, how it functions, and how it wears out. For example, to recreate gilding on a book, notice how it looks when it wears. Reproducing that it will add an extra layer of verisimilitude.<\/p>\n<p>(Just for Alicia) To recreate stained glass, studying how it\u2019s made, the different techniques, and when they\u2019re employed will help you make a more realistic image. The stained glass in church windows, for example, use lead rather than copper foil because lead is stronger for larger and longer-lasting applications. You\u2019ll only find beads of solder between each joint, where the lead strips meet. For the most part, they\u2019re relying on snugness of the lead fit to hold in the glass.<\/p>\n<p>3D models, <a href=\"http:\/\/sarahdimento.com\/~sarah\/when-details-matter\/\">as I\u2019ve mentioned before<\/a>, look more realistic when they appear used, so you have to examine objects that have been used for how they wear. If you\u2019re making a model of a hammer and your only references are brand new shiny tools from an online hardware catalogue, it may look fantastic as you\u2019re recreating it in a 3D program, but then you stick it in a game and sticks out like the sore thumb you can\u2019t literally hit with it.<\/p>\n<p>Studying how something is made is also helpful. I never noticed how stupid putting rivets on a video game barrel was until I looked up barrel making (while making my own video game barrel) and noticing that barrels never have rivets. Barrels are made by carefully cutting the wood into a perfectly fitting staves and then warping them with water and heat while bound in half their hoops. Rivets never come into the equation, because all that would do is make them leak.<\/p>\n<p>Last of all, consider how anachronistic your objects and textures are in the setting they\u2019re intended for. Some anachronism is inevitable in a fantasy setting, because it\u2019s hard to imagine a world without everything we take for granted. But adding fluffy pink towels to a world where dye is hard to come by and fabric softeners are unheard of is silly. As is industrial-age printing on designer labels for every amenity. Keep in mind a world where soap is just soap \u2013 there\u2019s no supermarket where you can buy different kinds in fancy packaging. Someone rendered fat and stirred in lye in a disgusting old pot in a farmhouse somewhere. Everything we consider an amenity now was a luxury then.<\/p>\n<p>That wraps up my series on texturing, for now anyway. 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This week I\u2019m going to talk about the bigger picture: design. Or how to integrate textures into your work, whether two or three dimensional. &nbsp; Sometimes a simple texture is better than a complex one. &nbsp; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,13],"tags":[31,20],"class_list":["post-761","post","type-post","status-publish","format-standard","hentry","category-design","category-games","tag-3-d-modeling","tag-advice"],"_links":{"self":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts\/761","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/comments?post=761"}],"version-history":[{"count":3,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts\/761\/revisions"}],"predecessor-version":[{"id":764,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts\/761\/revisions\/764"}],"wp:attachment":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/media?parent=761"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/categories?post=761"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/tags?post=761"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}