{"id":745,"date":"2015-08-13T22:50:14","date_gmt":"2015-08-14T05:50:14","guid":{"rendered":"http:\/\/sarahdimento.com\/~sarah\/?p=745"},"modified":"2015-08-27T23:19:17","modified_gmt":"2015-08-28T06:19:17","slug":"texturing-part-1-finding-textures","status":"publish","type":"post","link":"https:\/\/sarahdimento.com\/~sarah\/texturing-part-1-finding-textures\/","title":{"rendered":"Texturing: Part 1 \u2013 Finding Textures"},"content":{"rendered":"<p>\u201cWhere do you get your textures?\u201d is something I\u2019m asked from time to time. I have a huge stock of textures for modding and graphic design. I used to scour Google Image Search for hours, then have to check the copyright permissions on every image I found. It\u2019s frustrating finding the perfect image only to find you have to shell out ten dollars for it or make do with something else. In the end I\u2019ve found it better to make them myself whenever I can. There is a lot to it however, which is why this post will come in several parts.<\/p>\n<p>Building a solid texture library will take some strain off finding them every time you start a project. I started my library with a free download of low resolution textures, which are no longer good enough to use even in my hobby work, but it gave me a solid foundation to learn from. It came with folders filled with tiling metal, stone, wood, leather, cloth, water, and so on. It taught me how to value a simple textures that don\u2019t out-shout the content they\u2019re meant to compliment, which I\u2019ll talk about in <a href=\"http:\/\/sarahdimento.com\/~sarah\/texturing-part-3-the-big-picture\/\">Part 3: The Big Picture<\/a>. It also taught me how to kludge a handful of lesser textures together in Photoshop into something serviceable, which I\u2019ll cover more in <a href=\"http:\/\/sarahdimento.com\/~sarah\/texturing-part-2-making-textures\/\">Part 2: Making Textures<\/a>. But mostly it taught me what to look for as I roam with my camera \u2013 a texturer\u2019s best friend.<\/p>\n<p><!--more--><\/p>\n<p>Even a semi-decent camera is enough to get started. I would love a professional camera with a macro lens, but I can\u2019t afford one so I make do with a simple snapshot camera I got for less than a hundred dollars. I also have a tripod, which I don\u2019t carry around with me, but use at home to minimize blur when I take photos of small objects like buttons or bits of plant matter I\u2019ve dragged inside so I can photograph them against a matte background. The matte background makes it easier to crop the object out of the photo, which can be as simple as a sheet of black or white paper laid out on a table. If you want to get fancy, you can even pull the sheet up so it covers the back of the object as well \u2013 in case you need to photograph it head on instead of top down. You can even get fancy with your arrangements and make photo collages you can use as the design itself, but I prefer doing all that in post production.<\/p>\n<p>I take most of my photos while I\u2019m out. You never know when you\u2019ll run into interesting bricks, or bark, or wooden beams. I make whole field trips to capture bits of raw nature in digital form. I enlist friends and family for their collections of interesting things. My mother quilts and my father blows glass, among many discarded hobbies that produced their own sets of well-worn tools and trinkets. I also have my own collection, a set of jewellery tools and metal sheets. I have a huge photo collection of scratched metal and rust, and through my journeys, acquired textures of wood, bark, rocks, water, and tons of plants. You can collect floor tile samples or fabric swatches. There\u2019s a whole world out there to gather through your lens and turn into art.<\/p>\n<p>I\u2019ve found taking photos for textures is completely different than your regular snapshots though. So here are some photography tips for texturers:<\/p>\n<ul>\n<li><strong>Go out on an overcast day.<\/strong> You\u2019ll get flatter looking photographs, but that\u2019s what you want. Too much light washes out the texture and shadows blot it out. You\u2019re not after the most interesting photograph, you\u2019re after the texture alone. Even the color of the object is not that important, because you can fix that in post. What you can\u2019t fix is not being able to discern the texture at all. I often use my own shadow to even out the light on an object before I photograph it.<\/li>\n<li><strong>Watch out for yourself in the photo!<\/strong> Whether it\u2019s the outline of your shadow or your reflection on a shiny surface, avoid accidentally photobombing yourself. This can require standing at awkward angles. Sometimes you have to compromise between a perfect shot with you in it, or a slightly skewed texture that\u2019s clear. I almost always settle for the latter, because skewing can be fixed easily in Photoshop, but a blurry picture of you holding a camera in front of your face while wearing a bright blue sweater reflected right in the center of your image is a lot more messy to deal with.<\/li>\n<li><strong>Get the object from different angles and in different light conditions.<\/strong> My favorite indoor photo spot is by a window, with just enough diffuse natural light to keep everything visible, and a bright lamp to highlight something when I need to. I mostly photograph without the flash, but do a few shots with it just to see if it does anything interesting. Different light conditions can completely alter a texture. I use my flatbed scanner to grab flat fabric textures and all the art papers I\u2019ve collected over the years, but even then I sometimes take photos of the same object to get it under different light conditions. The difference can be dramatic.<\/li>\n<li><strong>Keep everything, and keep your files organized.<\/strong> Keep it unless it\u2019s a blurry mess. If a photo you took isn\u2019t right for your current project, it might come in handy later. Throw what you can\u2019t classify into a misc or discards folder and check it from time to time so you remember what\u2019s in there. Everything else should be labeled so you can easily find things when you need them. Also make sure you can tell your stuff from the stuff you\u2019ve downloaded, and don\u2019t lose your credits or permissions. I know from experience, it\u2019s no fun having to toss half your textures because you forgot where they came from and what you can legally use them for.<\/li>\n<li><strong>Don\u2019t forget to photograph the boring stuff.<\/strong> Often a simple texture works better than a more interesting one, especially for background textures. You don\u2019t want everything in a model or on a page to jump out screaming, \u201cLook how awesomely textured I am!\u201d You have to review everything you\u2019ve done in context, which I\u2019ll talk more about in Part 3. For now, remember to gather a few humble shots of dirt, wooden planks, sack cloth, or what-have-you among the more glamorous stuff.<\/li>\n<li><strong>The first place you should look is around your home.<\/strong> I\u2019ve often found myself desperately searching for the perfect texture online only to find it in front of my face. Probably because I\u2019ve grown so accustomed to my own stuff that I take it for granted. Not only that, those objects are the thing that form my impression of what a wicker basket or chair should look like, the ones we grow up with become our ur-chair or ur-basket. Gathering these objects and using them to make art can be a personal thing, a form of self-expression as valid as painting.<\/li>\n<\/ul>\n<p>You want photos, even if you don\u2019t use photo textures, for reference. You could paint bark textures in illustrator by hand, but most people trace that kind of thing for a reason \u2013 it gets the job done in less time. Not everyone has the time to lovingly craft every element of a design by hand, and there\u2019s nothing wrong with that. To anyone who scoffs at tracing, thinking its something people only do if they can\u2019t draw \u2013 you can see from my portfolio that I can draw, but I trace whenever I can. 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I have a huge stock of textures for modding and graphic design. I used to scour Google Image Search for hours, then have to check the copyright permissions on every image I found. It\u2019s frustrating finding the perfect image only to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,13],"tags":[31,20,46],"class_list":["post-745","post","type-post","status-publish","format-standard","hentry","category-design","category-games","tag-3-d-modeling","tag-advice","tag-photography"],"_links":{"self":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts\/745","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/comments?post=745"}],"version-history":[{"count":7,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts\/745\/revisions"}],"predecessor-version":[{"id":766,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/posts\/745\/revisions\/766"}],"wp:attachment":[{"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/media?parent=745"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/categories?post=745"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sarahdimento.com\/~sarah\/wp-json\/wp\/v2\/tags?post=745"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}